Rainbow six siege download size pc vs xbox






















Rainbow Six: Siege is one of the few Ubisoft titles in this day and age to take advantage of AnvilNext 2. AnvilNext has seen a number of changes throughout the years with AnvilNext 2. The support for physically based rendering allowed for light to reach with objects and surfaces in different ways, thus leading to more realistic visuals overall.

In tandem with global illumination support and improved physics, leading to objects in the environment behaving more realistically, gives an overall better visual fidelity. Nearly every surface in the game is capable of being destroyed — you can blow holes through floors, ceilings and walls, and they react realistically to any damage inflicted on them.

You can knock holes through plaster walls and observe enemy moments before pumping them with lead. Walls can also affect the movement of your bullets. As noted by Ubisoft, each wall is full of layers, leading to different effects. Wooden floors will splinter into little pieces on firing while a wall containing gypsum will generate its fair share of dust on exploding.

These walls can dull the impact of your bullets as well, depending on their thickness. On this note, Rainbow Six Siege is very physics-heavy. Screen space reflections throughout the game are numerous, leading to nearly everything being reflective. An additional number of cube map reflections can also be noted which bolsters the screen space reflection quality all the more. We also noted some kind of global illumination passes with lights bouncing off of different objects.

While playing in the daytime settings, the PBR pass can be clearly noted. Terrorist Hunt is at 30 frames per second but on the whole, both show excellent frame rate performance. The PS4 has the advantage here with native p resolution support while the Xbox One features a p resolution. Other advantages the PC version has compared to consoles include less aggressive LOD along with denser and more detailed foliage.

Coming to the PC version, the number of graphical options is above average. Along with determining the overall quality of the visuals, you can adjust texture quality, texture filtering, LOD quality, shadow quality, reflecting quality, ambient occlusion, lens effects, depth of field, shading quality, post-process anti-aliasing and even multi-sample anti-aliasing.

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